![]() ![]() Obvious risks include CPU use and development time. These guys used to have some sort of Unity plugin, but it was already looking unsupported when I checked it out. There is quite a lot of ongoing work for this: This is not a home project unless you have expertise in the field and a lot of spare time (years) on your hands. Strategy C: Use forces to drive a mechanical man. That said this is probably the best option for a real looking active-ragdoll in a short(er) time frame. It's quite easy to get something basic up and running, but trying to get a robust general purpose solution is very difficult (look at the last video - the stairs in the background of this video were also a fun test, try to imagine crouching the animation under them, without the visual representation crouching too early/late). Strategy B: Use a PID controller to track an animation. I was looking for something more "real" so I didn't pursue it further. ![]() Gives a very specific / non-realistic style, if that's what your game style is, then this is probably a good choice. Strategy A: Puppet Method using opposing vertical forces. I spent quite a few months looking at this a year or two back, here's what I learnt: ![]()
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