The video game's gameplay and style are inspired by the dungeons of The Legend of Zelda series, while mixing in randomly procedurally generated floors akin to Roguelikes (like traditional roguelikes, death is permanent and the player is forced to restart with nothing if they die) while doing this is in a simple Legend of Zelda like formula. On each floor of the basement below, the player must fight off monsters before he can go into other rooms. Along the way, the player can collect currency to buy items from shops, keys to gain entry into special treasure rooms (as well as special golden chests, libraries that contain book items, and shops), and new weapons and power-ups to increase his chance of surviving. Each floor of the dungeon ends in a boss room, where the player must defeat the boss before being able to go down to the next floor. The Binding of Isaac's storyline is based off the eponymous Bible story.
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